#pragma once

#include <string>
#include <iostream>
#include <GL\glui.h>

using namespace std;

class Transformation
{
private:
	string ID;
protected:
	string type;
public:
	Transformation() {}
	string getID()
	{
		return ID;
	}
	void setID(string _ID)
	{
		ID = _ID;
	}
	string getType()
	{
		return type;
	}
	virtual void applyTransform() {}
};